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This game is amazing for the mobile industry. This is great in of visual design, sound, effects, etc. So many artifacts, so many opportunities to create your own build. For this, I would give the game 5 stars, but everything is spoiled by optimization and unfinished complexity. 1) Optimization is below average, after ing 3 levels, the loading screen freezes and you have to re-enter, or a moment with a profile - when you want to view messages, the screen stops and throws you out of the game. 2) The difficulty is made as lazily as possible, the whole difficulty lies in the number of monsters. No, there are really interesting solutions with this, for example, monsters come out of the boxes when they are destroyed, or add another wave to the room, but it's the same if you just add a lot of monsters. You will definitely destroy the boxes - in a room where there are monsters and boxes, you will not lose sight of it. In general, this is my assessment, and I hope that in the future the developers will fix these shortcomings and add a lot
Posted on 07/12/20231.6K Views
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Ash07/14/2023AuthorLiked by Author
Finally, I want to add about the items in the game: 1) The weapons are well made, and many of them are distinguished by shooting. The design of these pistols raises questions - as if they made one model and just repainted it. 2) Artifacts are also well executed, but differ in minor content in the form of requirements: keys, bombs, shields, coins and hearts. The rest is just useless during the age of the game and takes up space in the golden room. It all comes down to getting the characteristics: damage, shooting speed and the number of bullets. During the shooting, a cacophony occurs, and enemy attacks are not visible behind the scenes, which leads to a misunderstanding of the situation. 3) The deal system in the form of a purple or red scale. This mechanics is quite interesting and resembles the mechanics of deals from Isaac. But I am saddened by the diabolical deal when you don't know what you will get by sacrificing a container of health, besides, you have to sacrifice health before that to fill this scale. That doesn't sound fair. It is also frustrating that there are random items in these rooms that you will meet in other rooms, and for which you will not be asked to sacrifice your health. 4)Characters. Many of them are not open to me, but I got acquainted with their gameplay. In particular, they differ in minor characteristics and abilities. It's the same with the design - they don't differ much during the age, as if different clothes were added to one body.
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